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Product InformationStudents learn about renewable and non-renewable energy resources in this fast-paced card game developed by science teacher John Taylor. Also covers how resources are transported, converted and distributed and end uses. Real-world situations such as natural disasters require students to use additional strategies and provide a better understanding of the actual challenges involved in bringing energy into our homes. 2-4 players. Grades 6-12.Includes: two sequence guides, complete deck of game cards and instructions. The teacher's guide features 32 pages of additional activities for the whole class. Tell a Friend about this item
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